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Post by Master Account on Dec 20, 2009 2:02:39 GMT -5
Chapter 1 the augment guide This chapter will cover general information about augments, and the ice augment.
Augments are magic stones that can be fashioned onto armor or weapons of many kinds to give them a magical effect. The origin of the stones, how they are created, is a mystery. But they can be obtained rather easily at almost any shop in Artha for a price. They are valuable and have excellent benefits in battle. Which is perhaps why they are so popular. However, once an augment has been placed onto a piece of armor or weapon, it can never be removed. So you either need a lot of money to buy multiples of an augment for different armor or weapons, or you had better choose wisely.
The ice augment, one of the lesser powered augments, isn't what you would expect. Armor is the only thing that the ice augment can be fashioned onto, and immediately after having been placed onto the armor, it begins its unique effect. It places a thin coating of clear ice over the armor, providing one extra layer of protection to absorb the impacts of attacks. However, when an attacker touches the ice with a part of their body (this doesn't affect armor on the attacker), heat energy is sapped from them. The effect of which feels like having dunked that part of your body in below 0 water for five minutes. While the ice augment does not actually ice the attacked, it can cause numbness of areas that came in contact with it, and may lead to frostbite if the exposure is prolonged.
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Post by Master Account on Dec 21, 2009 12:43:14 GMT -5
Chapter 2 the augment guide This chapter will cover the fire augment.
Just like the ice augment, the fire augment cannot be placed on anything but body armor or helmets. Once applied, the fire augment places a thin layer of heat over the armor. When the armor is touched, heat is expelled onto the attacker. Some say the equivalent of the feelings is like sticking your hand into a fire for three seconds or so. This involves no actual flame, but burning or singeing of the flesh can occur if exposure is prolonged.
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Post by Master Account on Dec 21, 2009 12:44:07 GMT -5
Chapter 3 the augment guide This chapter will cover the electric augment.
The third and final of the lesser augments is the electric augment. It can only be applied to armor. When it is fashioned onto armor it creates a thin layer of crackling electricity. If the armor is touched, electricity is expelled onto the attacker. It doesn't paralyze, but may stun momentarily. As with the preceding augments, the longer the exposure, the worse the effect. Full body paralysis can occur if exposure lasts longer than five minutes. However, the effects are temporary and will fade over time.
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Post by Master Account on Dec 22, 2009 20:45:05 GMT -5
Chapter 4 the augment guide This chapter will cover the dominance augment.
The dominance augment is classified as a medium augment, and is called such because its power level (and cost) is above that of a lesser augment, but less than a greater augment.
The dominance augment can only be applied to armor. Once applied, the wearer becomes seen as more dominant than if they were not wearing the armor. No one is quite sure how this is achieved magically, but they all agree that it affects all other dragons, regardless of age. However, older dragons tend to be less affected than those that fall beneath the wearer in age.
The main goal of the dominance augment is to lower the chance that the wearer will be challenged by other dragons.
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Post by Master Account on Dec 22, 2009 20:49:46 GMT -5
Chapter 5 the augment guide This chapter will cover the fear augment.
The fear augment is a greater augment, meaning that its power level (and cost) is higher than that of a lesser or medium augment. It can only be applied to armor, and has a rather peculiar effect, as its name implies.
Once fashioned onto armor, the fear augment creates a fear of the wearer in others' eyes. They become nervous and fidgety, wanting to be out of your presence. Prolonged exposure can lead to blind panic. However, the augment only affects those who fall beneath the wearer's age.
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Post by Master Account on Dec 22, 2009 20:51:32 GMT -5
Chapter 6 the augment guide This chapter will cover the acid augment.
The first greater augment posing any real danger, the acid augment is expensive and dangerous if used correctly. It is one of the few augments that can only be applied to fang weapons, and for good reason. Smack the acid augment on your fang weapon, and the upper canine teeth instantly grow an extra inch. But it's what you can't see that is the deadliest. Included with the extra inch of length are special glands that secrete a very potent poison that gathers and is held within the canine teeth. The owner can choose to inject this poison into whatever they bite. However, if the neurotoxin isn't injected straight into a main artery, it will have no effect.
If successfully injected with the poison, you have 24 hours to live. There is a cure for it, and it is rather cheap to purchase, but one doesn't normally carry it around with them. Making the chance that they will get to it before death slim. To make it all worse, the neurotoxin immediately attacks the nervous system, causing, at first, a heaviness of the limbs, making it difficult to do anything. About ten minutes after that, it works its way into the nerve cells and begins to break them down, causing extreme agony. More or less, the toxin eats you from the inside out, leaving you a steaming pile of jelly at the end of the 24 hours.
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Post by Master Account on Jan 4, 2010 18:04:57 GMT -5
Chapter 6 the augment guide This chapter will cover the vampire augment.
coming soon
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