Post by Master Account on Dec 20, 2009 1:33:05 GMT -5
WELCOME[/b]
SHOP iNVENTORY
Silver Armor [100 gold] - +30% defense. Level 10+ or Adult, whichever comes first. Stronger and more durable than Iron Armor, Silver Armor is the most common and most cost efficient armor available. It is moderately heavy, but can take many a blow. It is often worn by higher ranking dragons to show status as well as combat savvy. Silver Armor can be augmented by one and only one augment. When you purchase this armor you are buying a complete body set that can be fashioned to look however you wish. Does not include helmet.
Draconic Armor [300 gold] - +55% defense. Level 20+ or Old, whichever comes first. The strongest, lightest, and most durable of all armor available. It is worn almost exclusively by landowners or other very important dragons. Crafted of light but dense material, it is slightly flexible, and offers the best protection in combat. Draconic Armor can be augmented with one or two augments, no more. When you purchase this armor you are buying a complete body set that can be fashioned to look however you wish. Does not include helmet. [/ul]
Headgear
Silver Helmet [50 gold] - +20% defense. Level 10+ or Adult, whichever comes first. More durable than Iron Helmets, the Silver Helmet is the most common and cost efficient helmet. It is usually moderately decorated, and seen on higher ranking dragons. A Silver Helmet may be augmented with one and only one augment. When you purchase this helmet you are purchasing only a helmet. The helmet may be fashioned to look however you wish. Body armor not included.
Draconic Helmet [150 gold] - +30% defense. Level 20+ or Old, whichever comes first. The lightest, strongest, and most decorated of helmets. The Draconic Helmet is seen almost exclusively on landowners or other very important dragons. Crafted of the same material as Draconic Armor, it is light and slightly flexible, allowing a comfortable fit that won't be easily knocked off. A Draconic Helmet can be augmented with one or two augments, no more. When you purchase this helmet you are purchasing only a helmet. The helmet may be fashioned to look however you wish. Body armor not included. [/ul]
Weapons
Claws [250 gold] - +5 claw attack. These well crafted claws are both retractable and durable. They can cut through most objects with the exception of Silver and Draconic Armor. Can be augmented with one and only one augment. When you purchase these, they will replace your normal claws, and can never be removed. Choose wisely.
Horns [5 gold] - Each horn you buy costs 5 gold and are weapons that can be added to your helmet or body armor. They cannot be placed upon your body. Horns cannot be augmented. When you purchase a horn, it will be fastened to either your helmet or body armor and then becomes permanent. Choose wisely. [/ul]
Jewelry
Bracelet [1 gold] - A simple or complex bracelet that fits around any of your legs. When you purchase a bracelet you may fashion it however you wish. Bracelets cannot be augmented.
Piercing [1 gold] - Such as an earring or a nose ring, a piercing can go anywhere you would like on the body. Just keep it appropriate. Piercings cannot be augmented. [/ul] [/ul]
Augments
Fire Augment [50 gold] - Level 10+. When placed on body armor, the fire augment coats the armor with a thin layer of heat. When the armor is touched, heat is expelled onto the attacker. Does not involve actual flame though singeing of the skin and third degree burns may occur. Once applied, cannot be removed.
Electric Augment [50 gold] - Level 10+. When placed on body armor, the electric augment coats the armor with a thin layer of electricity. When the armor is touched, an electric shock is delivered to the attacker. Does not paralyze attacker, but may stun momentarily. Once applied, cannot be removed.
Dominance Augment [200 gold] - Level 20+. When placed on body armor, the dominance augment creates a feeling of dominance of you over others. Making your more intimidating, it lessens the chances that subordinates, loners, or other dragons will challenge you. Once applied, cannot be removed.
Fear Augment [500 gold] - Level 25+. When placed on body armor, the fear augment incites fear of you in others' eyes. Any other dragon, save one stronger than you, will become nervous and fearful of you, often leading to blind panic if exposure is prolonged. Once applied, cannot be removed. [/ul]
Helmet Augments
Fire Augment [50 gold] - Level 10+. When placed on a helmet, the fire augment coats the helmet with a thin layer of heat. When the helmet is touched, heat is expelled onto the attacker. Does not involve actual flame though singeing of the skin and third degree burns may occur. Once applied, cannot be removed.
Electric Augment [50 gold] - Level 10+. When placed on a helmet, the electric augment coats the helmet with a thin layer of electricity. When the helmet is touched, an electric shock is delivered to the attacker. Does not paralyze attacker, but may stun momentarily. Once applied, cannot be removed.
Dominance Augment [200 gold] - Level 20+. When placed on a helmet, the dominance augment creates a feeling of dominance of you over others. Making your more intimidating, it lessens the chances that subordinates, loners, or other alphas will challenge you. Once applied, cannot be removed.
Fear Augment [500 gold] - Level 25+. When placed on a helmet, the fear augment incites fear of you in others' eyes. Any other dragon, save one stronger than yiy, will become nervous and fearful of you, often leading to blind panic if exposure is prolonged. Once applied, cannot be removed. [/ul] [/ul]
Weapon Augments
Vampire Augment [500 gold] - Level 50+. When applied to fang weapons, the vampire augment turns the owner into a vampire. It adds an inch of length to both the upper canine teeth which help pierce arteries. The owner must drink blood at least once every week or perish. When the owner bites a victim to draw blood, they can choose to inject their curse and turn their victim into a vampire. Once infected with vampirism, a victim has three days to find a cure before the effects kick in and it becomes permanent. When fully turned, the victim will receive a free fang weapon and a free vampire augment attached to their fang weapon. However, they may never remove the fang weapons or the augment. Once fully infected, there is no cure. Vampires are not hurt by the sun, but usually just prefer darkness. Once applied, cannot be removed. [/ul]
Claws
Bleeding Augment [500 gold] - Level 15+. When applied to claw weapons, the bleeding augment increases the length of the claws by two inches, allowing for deeper penetration into skin. When the claws come in contact with the skin, they excrete a certain enzyme that prevents blood from clotting in the wound for ten minutes. If the wound was deep, the victim has a chance of bleeding out before their blood will begin to clot. Once applied, cannot be removed. [/ul]
Potions
Prevent Vampirism [10 gold] - A potion that will prevent Vampirism from becoming permanent. Once Vampirism becomes permanent, there is no cure. One dose.
Minor Healing [10 gold] - +10 health. A potion that will heal minor wounds. One dose.
Major Healing [20 gold] - +50 health. A potion that will heal major wounds. One dose. [/ul]
Miscellaneous
FORMAT
[size=1][blockquote]
[b]USERNAME[/b] :: [ooc account name, or an ooc name we can call you]
[b]DRAGON NAME[/b] :: [the dragon that will be paying for and using the item. you cannot use two of your dragon accounts to pay for something]
[b]iTEM[/b] :: [name of the item you want]
[b]iTEM COST[/b] :: [cost of the item]
[b]iTEM DESCRiPTiON[/b] :: [only applicable for customizable items such as armor]
[if you are buying more than one item, add item, item cost, and item description as necessary here. if not, please remove this.]
[b]COST[/b] :: [cost of all the items added together in gold]
[/blockquote][/size]